﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class Inventory : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnMouseDown(){
		switch(this.name)
		{
		case "Save":
			this.GetComponent<FileSaver>().quickSave();
			break;
		case "Load":
			this.GetComponent<FileLoader>().QuickLoad();
			break;
		case "Data Display Save File":

			break;
		}
	}
}
